(function() {"use strict";var __module = CC_EDITOR ? module : {exports:{}};var __filename = 'preview-scripts/assets/Shaders/ccShader_Effect05_Frag.js';var __require = CC_EDITOR ? function (request) {return cc.require(request, require);} : function (request) {return cc.require(request, __filename);};function __define (exports, require, module) {"use strict";
cc._RF.push(module, '337ebBhO3FAIo6X9bI3so70', 'ccShader_Effect05_Frag', __filename);
// Shaders/ccShader_Effect05_Frag.js

"use strict";

module.exports = "\n#ifdef GL_ES\nprecision highp float;\n#endif\n\nuniform float time;\nuniform vec2 mouse;\nuniform vec2 resolution;\n\n#define M_PI 3.1415926535897932384626433832795\n\nvoid main( void ) {\n  float time2 = time;\n  vec2 mouse2 = mouse;\n\tfloat radius = 0.75;\n\tvec2 p = (gl_FragCoord.xy * 2.0 - resolution) / min(resolution.x, resolution.y);\n\t// assign color only to the points that are inside of the circle\n\tgl_FragColor = vec4(smoothstep(0.0,1.0, pow(radius - length(p),0.05) ));\t\n}\n\n\n";

cc._RF.pop();
        }
        if (CC_EDITOR) {
            __define(__module.exports, __require, __module);
        }
        else {
            cc.registerModuleFunc(__filename, function () {
                __define(__module.exports, __require, __module);
            });
        }
        })();
        //# sourceMappingURL=ccShader_Effect05_Frag.js.map
        